Virtual Reality Objects
Mostrando 1-12 de 25 artigos, teses e dissertações.
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1. Augmented reality in interventional radiology education: a systematic review of randomized controlled trials
ABSTRACT BACKGROUND: Augmented reality (AR) involves digitally overlapping virtual objects onto physical objects in real space so that individuals can interact with both at the same time. AR in medical education seeks to reduce surgical complications through high-quality education. There is uncertainty in the use of AR as a learning tool for interventional
Sao Paulo Medical Journal. Publicado em: 2022
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2. Virtual Reality simulator for dental anesthesia training in the inferior alveolar nerve block
Abstract Objectives This study shows the development and validation of a dental anesthesia-training simulator, specifically for the inferior alveolar nerve block (IANB). The system developed provides the tactile sensation of inserting a real needle in a human patient, using Virtual Reality (VR) techniques and a haptic device that can provide a perceived fo
J. Appl. Oral Sci.. Publicado em: 2017-08
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3. Distributed environment in Virtual Reality as support the Cooperative Learning for the Problems Solving / Ambientes distribuídos em Realidade Virtual como suporte à Aprendizagem Cooperativa para a Resolução de Problemas
A great number of researchers believe that problem resolution is inherent from the great part of the teaching and learning processes. It is considered that this methodology presents a better effectiveness when applied cooperatively, in other words, an apprentice improves your acting in solving problems when accomplishes his activity in cooperation with other
Publicado em: 2009
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4. A disciplina Sociologia no ensino médio: perspectivas de mediação pedagógica e tecnológica. Um diálogo possível / The discipline sociology in high school: prospects for mediation training and technology. A possible dialogue.
This research examines situations of dialogue and interaction through the computer and web motivated by subject, authors and concepts of the Sociology discipline. Investigates the potential of dialogical construction of knowledge in situations of virtual dialogues between students and teacher of the discipline - in a mode of teaching supported by web resourc
Publicado em: 2009
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5. Um servidor de dados multimÃdia para sistemas virtuais de ensino
The biggest differential of the most sophisticated LMS (Learning Management System) is that they provide a greater and better proximity and facility of understanding the managed and available content to the student or apprentice. For this, the use of multimedia resources such as audio, images, videos and virtual reality objects, inserted in the content that
Publicado em: 2008
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6. Robot ARena: an infrastructure for game development with spatial augmented reality. / Robot ARena: uma infra-estrutura para o desenvolvimento de jogos com realidade aumentada espacial.
Nowadays Electronic Games have a great importance in the economic sector, in computing and in academic research, not limited only to entertainment applications. In the search for innovation in gameplay and in the interactive interfaces of electronic games, Augmented Reality is one of the new frontiers to be explored. This work presents the research, developm
Publicado em: 2008
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7. A methodology for development augmented reality applications using mobile phones and sensors devices. / Uma metodologia para o desenvolvimento de aplicações de realidade aumentada em telefones celulares utilizando dispositivos sensores.
Handheld Augmented Reality or Handheld AR is the implementation of Augmented Reality (AR) systems into handheld devices. Handheld AR applications use the handheld devices camera to recognize markers (inserted into the environment). This process enables data entry into AR system. The response generated for these applications are presented as virtual images (3
Publicado em: 2008
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8. Evaluation of learner profile based on contextual interactions to adaptation of learning scenarios. / Avaliação do perfil do aluno baseado em interações contextualizadas para adaptação de cenários de aprendizagem.
The identification of characteristics of a given student that are important during the teachinglearning process has been the focus of numerous studies in recent years. Teachers, coordinators and pedagogues have defended the notion that each individual presents particular and important characteristics in the developing knowledge process. The need to adapt tea
Publicado em: 2008
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9. Uma interface grÃfica com o usuÃrio de apoio ao software ARToolKit / A graphic interface with the user of support to the software ARToolKit
In these days, the Virtual and Augmented Reality have outstanding due their countless applications in varied fields. Areas as education, industry, architecture, engineering and entertainment are the most beneficiaries. In particular, the area of Augmented Reality allows the information visualization in a natural form, due from the characteristic of mixing th
Publicado em: 2007
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10. TIARI: Uma Interface para Entrada de Texto em Sistemas de Realidade Aumentada
Augmented Reality interfaces overlap virtual information in a real world scene, augmenting the userâs reality by interacting with virtual and real objects. To make this interaction possible, lots of interfaces were developed trying to make this interaction simple, efficient and intuitive. Some Augmented Reality applications need text input and interfaces li
Publicado em: 2007
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11. Associating non-immersive virtual reality and cognitive tools for physics teaching / Associando realidade virtual nÃo-imersiva e ferramentas cognitivas para o ensino de fÃsica
This dissertation presents a proposal of integration of techniques of Virtual Reality and pedagogic processes, with the aim of developing, to apply and to evaluate, through a multidisciplinar team, a computational system education addressed for the teaching Physics in high shool. When analyzing some recent softwares developed for Physics teaching (WebTop, Fi
Publicado em: 2006
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12. Jogos de simulaÃÃo de vida e subjetividade: a experiÃncia de poder/controle entre jovens jogadores de The Sims.
At the present time, great part of our actions and relationships are mediated by electronic objects. In a special way, children and adolescents begin in the "technological adventure" saw electronic games, which start to intervene directly in the production in new ways of subjectivities. The high investments in the industry of electronic games show that, far
Publicado em: 2006