Virtual Reality Objects
Mostrando 13-24 de 25 artigos, teses e dissertações.
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13. EMOTIONS, EXPRESSIONS, ARTS AND ONTOLOGY(IES) IN AN INDISCIPLINED WEB: INTERTEXTUALITIES AND HYPERMEDIACIES ON THE CORPOREALITY, A FILM, A BOOK AND A PAINTING CALLED GIRL WITH A PEARL EARRING / EMOÇÕES, EXPRESSÕES, ARTES E ONTOLOGIA(S) NUMA REDE INDISCIPLINADA: INTERTEXTUALIDADES E HIPERMEDIAÇÕES DA CORPOREIDADE, DE UM FILME, UM LIVRO, UM QUADRO CHAMADOS MOÇA COM BRINCO DE PÉROLA
How does an observer from convergence media age may examine old media objects (painting, book, movie) and the primary media (body)? This thesis argues that a contemporary researcher´s interest on knowledge about the elements evolved in the body´s emotional expression, it´s apprehension by partners and it´s figures in analogical visual arts and literature
Publicado em: 2006
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14. Reconstrução de superfície a partir de um conjunto não-organizado de pontos
Surface reconstruction is the area dedicated to get complex geometric models from a finite set of unorganized points of object surfaces. This area has become increasingly important in Geometric Modeling and other applications such as Computer Graphics, Computer Vision, Virtual Reality and Engineering. This Master thesis describes a broad survey of the main r
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 21/10/2005
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15. IMPLEMENTAÇÃO DE UM DISPOSITIVO DE RASTREAMENTO ÓPTICO COM 6 GRAUS DE LIBERDADE PARA INTERAÇÃO COM APLICAÇÕES DE REALIDADE VIRTUAL / IMPLEMENTATION OF AN OPTICAL TRACKING DEVICE WITH 6 DEGREES OF FREEDOM FOR INTERACTING WITH VIRTUAL REALITY APPLICATIONS
Tracking systems are a fundamental technology in virtual reality systems. They provide a continuous detection of the position and orientation of markers or specific objects that the user employs to interact with the system. One of the technologies most commonly used to implement these types of systems is the optical tracking, which allows the users to have m
Publicado em: 2005
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16. O impensável na clínica / Clinic of Unthinkable
This research circumscribes a particularly current form of suffering as the result from a clinical practice that overlapped the medical and psychoanalytical fields. This specific suffering is seen as the consequence from the distance between the great productictivity of formal objects (technical, statistical, architectural, conceptual, etc) being offered to
Publicado em: 2005
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17. Simulation of upper limb motion considering Applied forces by muscles as parameters / Simulação de movimentos para o membro superior humano baseado nas forças aplicadas pelos músculos
The computational modelling and simulation of the motion and gait of human beings have been employed for many years in medicine and physiotherapy in several aspects such as, aid in surgeries, amputee treatments, as well as in many other activities performed by professionals of the health area. However, most of the systems based on this technology do not pres
Publicado em: 2005
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18. A DATA MODEL FOR EXPLORATION OF TEMPORAL VIRTUAL REALITY GEOGRAPHIC INFORMATION SYSTEMS
Geographic information systems deal with the exploration, analysis, and presentation of geo-referenced data. Virtual reality is a type of human-computer interface that comes close to the way people perceive information in the real world. Thus, virtual reality environments become the natural paradigm for extending and enhancing the presentational and explorat
Publicado em: 2004
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19. AplicaÃÃo da GeneralizaÃÃo CartogrÃfica em Mundos Virtuais
This work deals with the transposition of cartographic concepts and tools to virtual reality applications, using cartographic generalization in virtual urban worlds for tourism applications. Cartographic Generalization is an area in Cartography concerned with the generation of versions of cartographic maps. In virtual worlds, it can be implemented using Leve
Publicado em: 2004
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20. Uma abordagem comportamental para inserção de robôs em ambientes culturais
In this work, we propose methodologies and computer tools to insert robots in cultural environments. The basic idea is to have a robot in a real context (a cultural space) that can represent an user connected to the system through Internet (visitor avatar in the real space) and that the robot also have its representation in a Mixed Reality space (robot avata
Publicado em: 2004
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21. Tecnicas de rastreamento e aplicações em analise cinematica de movimentos humanos
The problem of tracking objects from a sequence of video images has been of great interest in the recent years. This interest is motivated, especially, by the wide range of applications such as virtual reality surveillance systems, robotic, human motion analysis, etc. In the human motion analysis, the kinematic variables, (e.g., the covered distance, velocit
Publicado em: 2004
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22. Projeto de um modelador 3D colaborativo baseado no padrão emergente MPEG-4 MU.
In the last years we have been experiencing advances in networking technologies as well as computer graphics and display technology. As a consequence, a lot of Collaborative Virtual Environments have emerged thanks to the increasing computation capabilities of desktop computers as well as the enormous growth in network bandwidth and the ubiquity of the Inter
Publicado em: 2003
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23. A utilização da arquitetura CORBA na construção de ambientes virtuais distribuídos. / The use of CORBA architecture in the construction of distributed virtual environments.
Virtual Reality applications immerge the user in a simulated virtual environment entitled Virtual Environment that is an intensive process which can be drastically limited if restricted to a single computer. It is possible to enlarge the size and reach of these systems through distribution to allow multiple users to Interact among themselves and with the env
Publicado em: 1999
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24. Motor rehabilitation using virtual reality
Virtual Reality (VR) provides a unique medium suited to the achievement of several requirements for effective rehabilitation intervention. Specifically, therapy can be provided within a functional, purposeful and motivating context. Many VR applications present opportunities for individuals to participate in experiences, which are engaging and rewarding. In
BioMed Central.