Role Playing Game
Mostrando 25-33 de 33 artigos, teses e dissertações.
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25. Processos cognitivos em jogos de Roleplaying: world of warcraft vs. dungeons &dragons / Cognitive Processes In Role-playing Games: World of Warcraft vs. Dungeons &Dragons
A presente dissertaÃÃo à uma anÃlise comparativa da psicologia dos Roleplaying Games (RPGs), em suas modalidades de mesa (PnP RPG) e online (MMORPG). Os referenciais cientÃficos adotados para tal incluem, alÃm de uma revisÃo da histÃria dos jogos, a Teoria da MediaÃÃo Cognitiva (CAMPELLO DE SOUZA, 2004), a Teoria da IntegraÃÃo Conceitual (TURNER
Publicado em: 2008
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26. Imaginário e design: resignificação do jogo eletrônico por meio da linguagem expressiva
A presente pesquisa procura analisar o design como objeto gerador de respostas às expectativas do usuário (jogador) a partir do imaginário coletivo. Por sua vez, este imaginário, tem a sua origem em um determinado contexto sócio-cultural. Considerando o homem como um ser simbólico, este busca o sentido para sua existência por meio da atribuição de s
Publicado em: 2007
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27. Leitura e escrita de jovens em contextos de RPG (ROLEPLAYING GAME)
In this research we aim to analyse and to explain how the written of the teenagers reports itself, what are their motivations to write in the context of RPG, (Role playing Games) and in which aspects it favors or not the use of lecture and writing in severe situations. We are looking for along this assignment to understand the structure of the RPG games and
Publicado em: 2007
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28. ROLE PLAYING GAMES AND SCHOOL: A GAME OF MULTIPLE LANGUAGES AND COMPETENCIES. A CASE STUDY OF ROLE PLAYING GAMES AS PART OF THE SCHOOL´S CURRICULUM / O ROLE PLAYING GAME E A ESCOLA: MÚLTIPLAS LINGUAGENS E COMPETÊNCIAS EM JOGO UM ESTUDO DE CASO SOBRE A INSERÇÃO DOS JOGOS DE RPG DENTRO DO CURRÍCULO ESCOLAR
This work documents an experiment in which Role Playing Games were part of the curriculum in a private school in Rio de Janeiro. The game was used as a tool to promote expression and creativity among the students and also the development of several competencies inside the classroom. Sixty-nine children and adolescents (ages 9 to 17, from the 5th to the 10th
Publicado em: 2006
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29. Gender relations in the Child Education: an analysis from the playful activity / Relações de gênero na Educação Infantil: uma análise a partir da atividade lúdica
The general methodology consisted of analysing the process of gender identities through the use of symbolic (role playing) games. The questions which guided this research were: What kind of patterns are girls and boys of Laboratório de Desenvolvimento Infantil (LDI) and Laboratório de Desenvolvimento Humano (LDH) producing and reproducing in their games? D
Publicado em: 2006
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30. Games and play activities in physical education classes: contributions to the childs cognitive development / Jogos e atividades lúdicasnas aulas de educação física: contribuições para o desenvolvimento cognitivo da criança
This paper aims at highlighting the contributions of games and play activities in Physical Education classes and their importance regarding the cognitive development of pre-school and first- to fourth-graders. The study focused on the historic of Physical Education in Brazil, its tendencies and perspectives, the formation and performance of the professionals
Publicado em: 2006
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31. VOZ EM JOGO - O SOM DA IMAGEM: ANÁLISE VISUAL DE JOGOS COMPUTACIONAIS PARA O DESENVOLVIMENTO FONOARTICULATÓRIO DE CRIANÇAS SURDAS / PLAYING FOR SPEECH - THE SOUND OF IMAGES: VISUAL ANALYSIS OF COMPUTATIONAL GAMES FOR EXERCISING ARTICULATORY COORDINATION IN DEAF CHILDREN
This thesis begins with a study at the Instituto Nacional de Educação dos Surdos (Brazilian Institute of Deaf Education) examining the visual messages of computer-based game of speech training for deaf children. The game, known as Jogos de Voz, developed by DS Antonio Marcos de Lima Araújo, as his thesis at the Laboratory of Digital Processing Speech, of
Publicado em: 2004
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32. CONSTRUÇÃO DE PERSONAGEM &AQUISIÇÃO DE LINGUAGEM: O DESAFIO DO RPG NO INES / CHARACTER CONSTRUCTION &LANGUAGE ACQUISITION: THE CHALLENGE OF RPG AT INES
This research falls within the area of Teach and Learn Design, was made in the National Institute for the Education of the Deaf - INES, in the city of Rio de Janeiro, and its objective was to investigate the use of interactive stories, in this case, Role Playing Game, as a way to stimulate the acquisition of the written and oral Portuguese language by childr
Publicado em: 2003
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33. Neural correlates of social exclusion during adolescence: understanding the distress of peer rejection
Developmental research has demonstrated the harmful effects of peer rejection during adolescence; however, the neural mechanisms responsible for this salience remain unexplored. In this study, 23 adolescents were excluded during a ball-tossing game in which they believed they were playing with two other adolescents during an fMRI scan; in reality, participan
Oxford University Press.