Forge 16V: Um Framework para Desenvolvimento de Jogos IsomÃtricos

AUTOR(ES)
DATA DE PUBLICAÇÃO

2003

RESUMO

In recent years, with the increasing computing power, the industry of computer games started to develop even more complex projects, demanding increasing investments. To lower risks, this industry is increasingly using software engineering techniques and methodologies, especially frameworks, called game engines. However, because of the game industryâs secrecy about the implementation of game engines, there is very little documentation available and knowledge about these frameworks in academia. One of the pioneer academic projects related to this subject was the implementation of Forge V8, a framework for game and multimedia applications, developed at the Informatics Center of the Federal University of Pernambuco. As in the majority of the pioneer projects, some mistakes have been made, making difficult its practical adoption in commercial grade games. These problems lead to the implementation of a new framework, called Forge 16V, devoted to isometric scenarios. Forge 16V has been tested by third parties for the development of three game prototypes, showing good performance and reuse level. Apart from the implementation, the studies about frameworks and design patterns applied to game development, which was started with Forge V8, were continued and extended in this work

ASSUNTO(S)

ciencia da computacao engenharia de software - jogos isomÃtricos inteligÃncia artificial - algoritmos para jogos

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