Simulation Games In Education
Mostrando 1-7 de 7 artigos, teses e dissertações.
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1. Deploying the management lab: an integrated program in education and research in management / Implantando o laboratório de gestão: um programa integrado de educação gerencial e pesquisa em administração
Dilemmas in Management Education indicated by literature demand that academy seeks initiatives in order to offer students meaningful learning that integrate theory and practice. This study aims to analyze the replication of the Management Lab methodology (SAUAIA, 2008) in the Business Administration undergraduate course at Universidade Federal Fluminense, Vo
Publicado em: 2009
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2. Building a management educational simulation for entrepreneurs: simulating new B2B high tech ventures / Criação de um simulador educacional para empreendedores: simulando novos negócios B2B de base tecnológica
Entrepreneurship is recognized as the economic engine of a society (SCHUMPETER, 1985). This study focus on the development of a multifunctional management simulation for entrepreneurs, improving current models identified in literature, targeting conceptual validation as key element of the proposed model. Multifunctional means including decisions of diverse a
Publicado em: 2009
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3. The experience playful - improvisational: an experience in the initial level of learning French - Foreign Language (FLE) / A vivência lúdico-improvisacional compartilhada: uma experiência em nível inicial de aprendizagem do francês - língua estrangeira (FLE)
This research aims at reflecting about the use and the benefits of playful activities and of theatrical improvisation for a communicative and interactive teaching of a foreign language, and to demonstrate that the association Theater, Play and Apprenticeship of methodical way brings contributions to the apprentices and the benefits go beyond the apprenticesh
Publicado em: 2009
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4. RPG e educação : alguns apontamentos teóricos
A principal proposta deste trabalho é fazer alguns apontamentos teóricos como meio de reflexão para educadores e pesquisadores sobre o uso do RPG na educação. A primeira parte do referencial teórico deste trabalho apresenta a história dos roleplaying games (RPG) nos EUA e no Brasil e alguns estudos sobre RPG nos EUA e na Europa. Com base nestes estudo
Publicado em: 2008
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5. Computer facial animation based on biomechanical modeling / Animação facial por computador baseada em modelagem biomecanica
The increasing search for realism in virtual characters found in many applications as movies, education, games, so on, is the motivation ofthis thesis. The thesis describes an animation model that employs the biomechanics strategy for the development of a computing prototype, called SABiom. The method used is based on simulation of physical features of the h
Publicado em: 2007
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6. Jogos de empresas: estudo das suas contribuições para o curso de pós-graduação lato sensu em administração de empresas
The objective of this work is to study the games of companies and their benefits for enterprise management, since the use in the courses of Graduation Lato-Sensu in Business administration, focusing the analysis on the students point of view. The study of this subject justifies itself, because there are few reports available in literature concerning the perc
Publicado em: 2007
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7. Balanced scorecard: um aplicativo para ser usado em sala de aula
This dissertation, called "Balanced Scorecard: a practical model to be used in the classroom",has an approach of teaching Balanced Scorecard (BSC) through business games. The BSC is a managerial tool that allows a strategic opening on operational levels of the organization, making it compatible with the concept of Managerial Accounting that, in its present s
Publicado em: 2006