Shared Virtual Environments
Mostrando 1-9 de 9 artigos, teses e dissertações.
-
1. FReMI: a middleware to handle molecular docking simulations of fully-flexible receptor models in HPC environments
Molecular docking simulations of Fully-Flexible Protein Receptor (FFR) models are coming of age. However, they are computer intensive and their sequential execution can became an unfeasible task. This study presents a middleware, called Flexible Receptor Middleware (FReMI), to assist in faster docking simulations of flexible receptors. FReMI handles intensiv
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 12/04/2012
-
2. O programa de desenvolvimento educacional do estado do Paraná e sua proposta de formação continuada : foco nos grupos de trabalho em rede
Este estudo investiga os Grupos de Trabalho em Rede (GTR) do Programa de Desenvolvimento Educacional do Paraná (PDE), mais especificamente os GTR de 3 informantes, que ocorreram em 2007 e 2008 no ambiente virtual Moodle. O foco da análise são as relações que se estabelecem entre o GTR e a proposta de Formação Continuada em Rede preconizada pelo progra
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 05/09/2011
-
3. Ensino de geoprocessamento em ambientes virtuais de aprendizagem
Atualmente, tecnologias de informação e comunicação estão sendo introduzidas na educação; contudo, são poucos os estudos que analisam sobre suas reais contribuições no ensino-aprendizagem. Este trabalho se insere neste contexto, pois tem como objetivo investigar o processo de implantação do ambiente virtual de aprendizagem MOODLE na disciplina Ge
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 19/04/2010
-
4. Cartografando online : caminhos da informática na escola com professores que elaboram conhecimentos em formação contínua / Online mapping : ways of computing at school with teachers who produce knowledge in training
Advances in information and communication technology (ICT) continually bring new possibilities for online social interaction, including a wide variety of tools to mediate communication (websites, blogs, wikis, webconferencing). These tools enable the increasing growth of online communities, as well as applications for the communities development. In this con
Publicado em: 2010
-
5. Composição ao exorbitante: estudo da comunidade virtual As coisas boas da/para a minha terra do portal EducaRede
The aim of this thesis is to find out whether it is possible to undertake an innovative pedagogical project in the state public schools of São Paulo by putting the local culture in the global limelight by means of the educational portal Educarede, particularly, in the virtual community called The benefits for and from my land. By adopting a new perspective,
Publicado em: 2009
-
6. Adapting multiuser 3D virtual environments to heterogeneous devices
With the growing dissemination and reliability of wireless networks and the emergence of devices with increasing processing and communication power, applications that up to now were restricted to the PCs are being envisaged to run on devices as heterogeneous as wrist clocks, refrigerators with access to the internet, mobile phones, PDAs, set-top-boxes, game
Journal of the Brazilian Computer Society. Publicado em: 2006-06
-
7. Design de componentes educacionais sÃncronos
Computer Supported Collaborative Learning has become a teachinglearning paradigm. It deals with different concepts of learning and group interaction. Synchronous collaborative environments aim at facilitating the construction of knowledge and the development of skills among the participants of a group. Synchronous learning components (also called groupware)
Publicado em: 2005
-
8. Educação online : cibercultura e pesquisa-formação na prática docente.
This thesis develops both theory and practice of the education as a cyberculture occurance and not merely as a evolution of conventional distance educacion practices. The cyberculture is the social-technical-cultural movement that creates its practices from the convergence of computer science with the telecommunications that arises out a plurality of synchro
Publicado em: 2005
-
9. Projeto de um modelador 3D colaborativo baseado no padrão emergente MPEG-4 MU.
In the last years we have been experiencing advances in networking technologies as well as computer graphics and display technology. As a consequence, a lot of Collaborative Virtual Environments have emerged thanks to the increasing computation capabilities of desktop computers as well as the enormous growth in network bandwidth and the ubiquity of the Inter
Publicado em: 2003