Role Playing Game Rpg
Mostrando 13-17 de 17 artigos, teses e dissertações.
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13. School motivation and the playfull : the RPG game as a pedagogical strategies for the education of History / Motivação escolar e o ludico : o jogo RPG como estrategica pedagogica para ensino de Historia
: Esta pesquisa foi desenvolvida em uma escola da rede pública estadual de Campinas-SP, no período compreendido entre 2005 e 2008. O objetivo da pesquisa consistiu na aplicação de uma estratégia de ensino na disciplina de História, baseada no jogo RolePlayingGame (RPG), em uma sexta série do ensino fundamental. A avaliação dessa estratégia foi base
Publicado em: 2008
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14. Processos cognitivos em jogos de Roleplaying: world of warcraft vs. dungeons &dragons / Cognitive Processes In Role-playing Games: World of Warcraft vs. Dungeons &Dragons
A presente dissertaÃÃo à uma anÃlise comparativa da psicologia dos Roleplaying Games (RPGs), em suas modalidades de mesa (PnP RPG) e online (MMORPG). Os referenciais cientÃficos adotados para tal incluem, alÃm de uma revisÃo da histÃria dos jogos, a Teoria da MediaÃÃo Cognitiva (CAMPELLO DE SOUZA, 2004), a Teoria da IntegraÃÃo Conceitual (TURNER
Publicado em: 2008
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15. Leitura e escrita de jovens em contextos de RPG (ROLEPLAYING GAME)
In this research we aim to analyse and to explain how the written of the teenagers reports itself, what are their motivations to write in the context of RPG, (Role playing Games) and in which aspects it favors or not the use of lecture and writing in severe situations. We are looking for along this assignment to understand the structure of the RPG games and
Publicado em: 2007
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16. ROLE PLAYING GAMES AND SCHOOL: A GAME OF MULTIPLE LANGUAGES AND COMPETENCIES. A CASE STUDY OF ROLE PLAYING GAMES AS PART OF THE SCHOOL´S CURRICULUM / O ROLE PLAYING GAME E A ESCOLA: MÚLTIPLAS LINGUAGENS E COMPETÊNCIAS EM JOGO UM ESTUDO DE CASO SOBRE A INSERÇÃO DOS JOGOS DE RPG DENTRO DO CURRÍCULO ESCOLAR
This work documents an experiment in which Role Playing Games were part of the curriculum in a private school in Rio de Janeiro. The game was used as a tool to promote expression and creativity among the students and also the development of several competencies inside the classroom. Sixty-nine children and adolescents (ages 9 to 17, from the 5th to the 10th
Publicado em: 2006
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17. CONSTRUÇÃO DE PERSONAGEM &AQUISIÇÃO DE LINGUAGEM: O DESAFIO DO RPG NO INES / CHARACTER CONSTRUCTION &LANGUAGE ACQUISITION: THE CHALLENGE OF RPG AT INES
This research falls within the area of Teach and Learn Design, was made in the National Institute for the Education of the Deaf - INES, in the city of Rio de Janeiro, and its objective was to investigate the use of interactive stories, in this case, Role Playing Game, as a way to stimulate the acquisition of the written and oral Portuguese language by childr
Publicado em: 2003