Photorealism
Mostrando 1-6 de 6 artigos, teses e dissertações.
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1. Modeling and rendering of real environments
The use of detailed geometric models is a critical factor for achieving realism in most computer graphics applications. In the past few years, we have observed an increasing demand for faithful representations of real scenes, primarily driven by applications whose goal is to create extremely realistic experiences by building virtual replicas of real environm
Publicado em: 2010
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2. MARRT Pipeline:pipeline for markerless augmented reality systems based on real-time structure from motion / MARRT Pipeline:pipeline for markerless augmented reality systems based on real-time structure from motion
Nowadays, with the increase of computational power and the studies on usability, real-time systems and photo-realism, the requirements of any computer system are more complex and sophisticated. Augmented Reality systems are not an exception in their attempt for solving users‟ real life problems with reduced risk, time expending or learning complexity.
Publicado em: 2009
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3. Integração de sistemas de partículas com detecção de colisões em ambientes de ray tracing / Integration of particle systems with colision detection in ray tracing environments
Encontrar um modo de criar imagens fotorealísticas tem sido uma meta da Computação Gráfica por muitos anos [GLA 89]. Neste sentido, os aspectos que possuem principal importância são a modelagem e a iluminação. Ao considerar aspectos de modelagem, a obtenção de realismo mostra-se bastante difícil quando se pretende, através de técnicas tradiciona
Publicado em: 2009
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4. Eficiência e precisão no cálculo de iluminação por radiosidade com GPUs
This work consists of a study about the global illumination model known as radiosity, in an effort to achieve an efficient implementation on modern hardware. Radiosity is a classic and very important method in computer graphics. It is the first proposed method to achieve photo-realism as it considers interactions among the objects of the scene. As the method
Publicado em: 2008
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5. AN ARCHITECTURE FOR PHOTOREALISTIC IMAGE SYNTHESIS BASED ON MONTE CARLO TECHNIQUES / UMA ARQUITETURA PARA SÍNTESE DE IMAGENS FOTORREALISTAS BASEADA EM TÉCNICAS DE MONTE CARLO
One of the main goals in computer graphics is to create photorealistic images, that is, images indistinguishable from the ones captured by a real camera, or, more ambitiously, images that cause the same sensation on the visual system of an observer looking directly at a scene. Applications include illumination design, architecture, virtual reality and the mo
Publicado em: 2006
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6. Real or virtual large-scale structure?
Modeling the development of structure in the universe on galactic and larger scales is the challenge that drives the field of computational cosmology. Here, photorealism is used as a simple, yet expert, means of assessing the degree to which virtual worlds succeed in replicating our own.
The National Academy of Sciences.