Ludic Learning
Mostrando 1-12 de 29 artigos, teses e dissertações.
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1. Entendendo o processo químico de bioativação da sinvastatina por métodos experimentais e computacionais: uma aula prática
Cholesterol is a lipid which in high concentration can be an important risk factor for coronary diseases and atherosclerotic lesions. This lipid presents an endogenous biosynthesis that involves several steps; one of them is modulated by the enzyme 3-hydroxy-3-methylglutaryl coenzyme A reductase (HMG-CoA reductase). HMG-CoA reductase is inhibited by statins,
Quím. Nova. Publicado em: 2016-05
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2. Do compromisso à responsabilidade lúdica: ludismo no ensino de Química na formação básica e profissionalizante / Commitment to responsibility playful, playfulness in teaching Chemistry in basic training and professional
This work can appears like a proposal for reflections in education by chemistry in basic training, the use of playful activities as teaching resource and student engagement in the chemistry study. It can to promote a development of the play culture in the school and from school. The teacher can propose partnership and involvement of students to develop of au
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 14/06/2011
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3. Trilhando a estrada de tijolos amarelos da educação ambiental com os jogos educativos
In recent years the ludic has been studied by several areas of knowledge and numerous authors as a facilitator way in the teaching-learning process. Its importance, contribution and benefit to the childs development and learning in affective, physical, cognitive, social and psychic aspects are evidenced in several studies worldwide. In this work we made a ge
Publicado em: 2010
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4. Astronomia multimídia : a construção da exposição virtual "Astronomia - uma viagem inesquecível"
Teaching Astronomy is as fascinating as learning it. This motivation made possible this work about the new ways of teaching the oldest science to the young. The objective of this work is to present the fundamenting bases and the construction method of the Virtual Exposition Astronomy: An Unforgettable Voyage. The Astronomy virtual exposition wss developed si
Publicado em: 2010
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5. The overflow of ludic and biopolitics in Massive Multiplayer Online games: a study on the World of Warcraft / O transbordamento do lúdico e da biopolítica em jogos Massive Multiplayer online: um estudo sobre World of Warcraft
Os jogos eletrônicos denominados Massive Multiplayer Online, nos quais milhares de pessoas podem estar conectadas simultaneamente, são tomados como exemplo atual de jogos coletivos. A partir da análise biopolítica de Michel Foucault, são investigadas as construções identitárias individuais, os papéis sociais e compromissos assumidos com outros jogad
Publicado em: 2010
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6. FUMO PASSIVO: DAS CONCEPÇÕES DOS ALUNOS À UTILIZAÇÃO DE UMA FERRAMENTA PEDAGÓGICA SOBRE O TEMA NO ENSINO FUNDAMENTAL / PASSIVE SMOKING: THE CONCEPTIONS OF STUDENTS AND THE USE OF A PEDAGOGICAL TOOL ABOUT THE TOPIC IN ELEMENTARY SCHOOL
The current study, of qualitative nature, had as its central theme the passive smoking through the perspective of Education in Science. Seeking to generate subsidies which would cooperate to the establishment of pedagogical strategies which promote both meaningful learning and scientific literacy regarding the theme, the study aimed at: investigating element
Publicado em: 2010
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7. Adolescents in group: learning to cooperate in games workshop / Adolescentes em grupo: aprendendo a cooperar em oficina de jogos
Nowadays, there is an increasing requirement to be able to connect in a cooperative and independent way, since we daily take part in a variety of virtual or presential interactive contexts. Therefore, it is task of all professionals, who work with groups, to contribute with the development of this condition. The main purpose of the present research was to pr
Publicado em: 2010
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8. Como se fora brincadeira de roda: a ciranda da ludopoiese para uma educação musical humanescente
The present work concerns an auto-ethnographic study based on life experiences and reflections of an educator at Escola Viva Preschool and Elementary-Middle School, located in the city center of Natal, Rio Grande do Norte. As a cognitive model of operation, we use the metaphor of the Circle Dance. The objective of this study is to identify, interpret and des
Publicado em: 2010
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9. The Game of Life: uses and meanings / O jogo da vida: uso e significações
This dissertation proposes a historical reflection on board games, more specifically two games named "Game of Life". The first game is located in the MEB/FEUSP (Museum of Education and Toys / College of Education at the University of São Paulo) and was conceived by the Congregação das Missionárias Reparadoras do Sagrado Coração de Jesus (Catholic Congr
Publicado em: 2009
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10. O jogo de regras na aprendizagem matemática: apropriações pelo professor do ensino fundamental
Esta pesquisa teve como objetivo investigar a apropriação do jogo de regras pelo professor das séries iniciais do Ensino Fundamental para o favorecimento da aprendizagem matemática. O trabalho de investigação trouxe as terminologias relacionadas ao brincar e ao jogo, o jogo educativo, o jogo de regras e por fim, o jogo de regras para favorecer a aprend
Publicado em: 2009
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11. Desenvolvimento de um jogo didático virtual para o aprendizado do conceito de mol / Development of a virtual game for the learning of the concept of mol
A fact verified by teachers involved with Chemistry education is that the concept of mol, extremely important to the teaching of chemistry, makes up an obstacle to the learning process since the referred concept requires some basic knowledge which is not always so well defined in the students\ cognitive structure. In order to attenuate this problem, a softwa
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 25/03/2008
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12. Vânia D Angelo Dohme: uma contadora de histórias
Vânia DAngelo Dohme - a teller of stories it is a work on the life of a teller of stories and educator, that uses in her activities a tool with ludic resources in order to, through the coaches and educators, provide larger culture to the children and to guarantee them the development of basic values learning to be citizens of the world, members of the human
Publicado em: 2008