Interactive Digital Entertainment
Mostrando 1-7 de 7 artigos, teses e dissertações.
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1. Segurança para o sistema brasileiro de televisão digital: contribuições à proteção de direitos autorais e à autenticação de aplicativos. / Security on brazilian digital television system: contributions to the digital rights protection and to applications authentication.
In Brazil, the television system is considered an important source of communication and entertainment. The Brazilian digital transmissions started on December 2007 and first offered functionalities were the high definition, mobility and portability. In a later moment other functionalities will be added: multiprogramming (more than one service per channel) an
Publicado em: 2009
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2. Using eye tracking to evaluate the user experience upon interactive television applications. / Uso de rastreamento do olhar na avaliação da experiência do tele-usuário de aplicações de TV interativa.
The introduction of digital terrestrial TV in Brazil allows users of free TV, the main source of information and entertainment in the country, to have access to services offered by Interactive TV (TVi). These users, who constitute a large and heterogeneous population, composed of individuals of varying degrees of education, age and knowledge of computers, wi
Publicado em: 2009
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3. Conception and accomplishment of a computational model of interactive games in the context of collaborative learning. / Concepção e realização de um modelo computacional de jogos interativos no contexto da aprendizagem colaborativa
For a long time, games were associated to entertainment activities, limited to recreation. The electronic games have as pioneer Willy Higinbotham, a physicist from Brookhaven National Laboratories that created in 1958 a simple game of tennis that was implemented in an oscilloscope. Since then, some failures occurred in the acceptance of such products. Howeve
Publicado em: 2008
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4. A Comunicação Mediada por Interfaces Digitais: a interação humana com os jogos digitais em celulares.
This work is an exploratory study on entertainment messages processing. The objective of this work was to test a model of message processing dedicated to understand digital games. In order to accomplish the objective an extensive research on the observational techniques was conducted in order to analyze the final users reaction upon software and different ki
Publicado em: 2007
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5. Um modelo para prover consistência narrativa em Interactive Storytelling
Interactive Storytelling (IS) é uma área de pesquisa que busca o desenvolvimento de técnicas que permitam a criação de sistemas computacionais interativos com ênfase em aspectos dramáticos e narrativos. Uma das abordagens utilizadas em pesquisas na área de IS consiste no uso de algoritmos de planejamento para definir a seqüência de eventos que comp
Publicado em: 2007
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6. Analyzes of the interactive structures of multiplayer games: case Counter-Strike / Análise das estruturas interativas em jogos multiplayer: caso Counter-Strike
The present inquiry presents a proposal of analyzes of the interactive structures in games carried through in digital environments and its possible reuse in new communication processes in cooperation with the computer sciences and the hypermedia. It currently analyzes the processes of authoring of games of the historical, conceptual point of view and the per
Publicado em: 2005
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7. Imagem mundo : a valorização da linguagem imagetica na comunicação publicitaria global atraves das novas tecnologias / World image : the valurization of image language in the worldwide publicity communication through of new technologies
According to the technological development, the communication in the contemporary era is changing quickly, becoming instantaneous, international, segmented and interactive. The diffusion of a lower global culture is spread through the mass medias, mainly by entertainment industry and advertising. This idea is based on human value mainly as a consumer and it
Publicado em: 2005