Games
Mostrando 1-12 de 985 artigos, teses e dissertações.
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1. O PERCURSO GAMER COMO NOVO MODELO DE MATERIAL DIDÁTICO PARA O ENSINO DE ESCRITA
RESUMO Neste artigo, buscamos refletir sobre as interfaces entre os games e o ensino de escrita, por meio do relato do desenvolvimento e da aplicação de um material didático com inspiração na lógica dos jogos eletrônicos, o qual chamamos de percurso gamer. O material criado é intitulado "Lara Croft nos templos do Camboja", em homenagem aos jogos da f
Trabalhos em Linguística Aplicada. Publicado em: 2023
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2. Perioperative cognitive evaluation and training: the use of digital games for assessment and prevention of cognitive decline after major non-cardiac surgery
Brazilian Journal of Anesthesiology. Publicado em: 2022
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3. Serious games para educação sexual de adolescentes e jovens: revisão integrativa de literatura
Resumo Objetiva-se mapear jogos educativos relacionados à sexualidade de adolescentes/jovens, a partir de publicações ocorridas na última década (2011 a 2020). Realizou-se uma revisão integrativa nas bases de dados Web of Science, SCOPUS, MEDLINE/PubMed e LILACS em setembro de 2020, com a inclusão final de 16 estudos. Identificaram-se jogos desenvolvi
Ciência & Saúde Coletiva. Publicado em: 2022
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4. The Tokyo 2020 Olympic Games: impacts of COVID-19 and digital transformation
Resumo Os Jogos Olímpicos têm sido responsáveis por movimentar, ao longo das suas edições de inverno e verão, bilhões de dólares em investimentos diretos e indiretos nas cidades sede por onde passam, deixando assim legados tangíveis e intangíveis que, se bem aproveitados, podem promover significativas transformações no cotidiano das sociedades. P
Cadernos EBAPE.BR. Publicado em: 2022
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5. Assessment of a digital game as a neuropsychological test for postoperative cognitive dysfunction
Abstract Objective: Postoperative cognitive dysfunction may result from worsening in a condition of previous impairment. It causes greater difficulty in recovery, longer hospital stays, and consequent delay in returning to work activities. Digital games have a potential neuromodulatory and rehabilitation effect. In this study, a digital game was used as a n
Brazilian Journal of Anesthesiology. Publicado em: 2022
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6. Comparison of digital games as a cognitive function assessment tool for current standardized neuropsychological tests
Abstract Objective: Cognitive dysfunction may occur postoperatively. Fast and efficient assessment of Postoperative Cognitive Dysfunction (POCD) can minimize loss of quality of life, and therefore, a study comparing a digital game with standard neuropsychological tests to assess executive, mnemonic, and attention functions to evaluate POCD seems to be relev
Brazilian Journal of Anesthesiology. Publicado em: 2022
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7. The conception, content validation, and test-retest reliability of the Questionnaire for Screen Time of Adolescents (QueST)
Abstract Objective: To analyze the content validity and the test-retest reliability of the Questionnaire for Screen Time of Adolescents (QueST). Methods: A study was conducted with high school adolescents from Southern Brazil enrolled in public education (2019). The QueST measures screen time across five constructs: studying, working/internship-related act
Jornal de Pediatria. Publicado em: 2022
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8. The effectiveness of early parental coaching in the autism spectrum disorder
Abstract Objective Analysis of the effectiveness of early Parental Coaching in the Autism Spectrum Disorder. Method Randomized, controlled and blinded clinical trial to analyze parent-child interaction videos. Results The sample consisted of 18 children being followed up at the Autism Outpatient Clinic of a Neuropediatric Center in southern Brazil diagnos
J. Pediatr. (Rio J.). Publicado em: 2021-08
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9. Association between sleep behavior and motor development in preterm infants
Abstract Objective Analysis of the effectiveness of early Parental Coaching in the Autism Spectrum Disorder. Method Randomized, controlled and blinded clinical trial to analyze parent-child interaction videos. Results The sample consisted of 18 children being followed up at the Autism Outpatient Clinic of a Neuropediatric Center in southern Brazil diagnos
J. Pediatr. (Rio J.). Publicado em: 2021-08
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10. Similarity as an extension of symmetry and its application to superrationality
Abstract In this paper we present a concept of similarity in games, on which to ground alternative solution concepts, some of which differ from the classical notions in the field. In order to do this we impose a constraint on players’ beliefs that amounts to a variant of the well-known symmetry principle in classical bargaining theory. We show how this sim
Manuscrito. Publicado em: 2021-06
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11. Prolonged Ventilation after CABG: an Important Issue
Objective: To determine whether psychiatric and gaming pattern variables are associated with gaming disorder in a school-based sample. Methods: We analyzed data from the Brazilian High-Risk Cohort for Psychiatric Disorders, a community sample aged 10 to 18, using questionnaires on gaming use patterns. We applied the Gaming Addiction Scale to diagnose gamin
Int. J. Cardiovasc. Sci.. Publicado em: 2021-06
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12. The frontier between residual and subsyndromal symptoms in bipolar disorder: revisiting concepts and discussing clinical relevance
Objective: To determine whether psychiatric and gaming pattern variables are associated with gaming disorder in a school-based sample. Methods: We analyzed data from the Brazilian High-Risk Cohort for Psychiatric Disorders, a community sample aged 10 to 18, using questionnaires on gaming use patterns. We applied the Gaming Addiction Scale to diagnose gamin
Braz. J. Psychiatry. Publicado em: 2021-06