Games
Mostrando 1-12 de 978 artigos, teses e dissertações.
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1. The effectiveness of early parental coaching in the autism spectrum disorder
Abstract Objective Analysis of the effectiveness of early Parental Coaching in the Autism Spectrum Disorder. Method Randomized, controlled and blinded clinical trial to analyze parent-child interaction videos. Results The sample consisted of 18 children being followed up at the Autism Outpatient Clinic of a Neuropediatric Center in southern Brazil diagnos
J. Pediatr. (Rio J.). Publicado em: 2021-08
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2. Association between sleep behavior and motor development in preterm infants
Abstract Objective Analysis of the effectiveness of early Parental Coaching in the Autism Spectrum Disorder. Method Randomized, controlled and blinded clinical trial to analyze parent-child interaction videos. Results The sample consisted of 18 children being followed up at the Autism Outpatient Clinic of a Neuropediatric Center in southern Brazil diagnos
J. Pediatr. (Rio J.). Publicado em: 2021-08
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3. Similarity as an extension of symmetry and its application to superrationality
Abstract In this paper we present a concept of similarity in games, on which to ground alternative solution concepts, some of which differ from the classical notions in the field. In order to do this we impose a constraint on players’ beliefs that amounts to a variant of the well-known symmetry principle in classical bargaining theory. We show how this sim
Manuscrito. Publicado em: 2021-06
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4. Prolonged Ventilation after CABG: an Important Issue
Objective: To determine whether psychiatric and gaming pattern variables are associated with gaming disorder in a school-based sample. Methods: We analyzed data from the Brazilian High-Risk Cohort for Psychiatric Disorders, a community sample aged 10 to 18, using questionnaires on gaming use patterns. We applied the Gaming Addiction Scale to diagnose gamin
Int. J. Cardiovasc. Sci.. Publicado em: 2021-06
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5. The frontier between residual and subsyndromal symptoms in bipolar disorder: revisiting concepts and discussing clinical relevance
Objective: To determine whether psychiatric and gaming pattern variables are associated with gaming disorder in a school-based sample. Methods: We analyzed data from the Brazilian High-Risk Cohort for Psychiatric Disorders, a community sample aged 10 to 18, using questionnaires on gaming use patterns. We applied the Gaming Addiction Scale to diagnose gamin
Braz. J. Psychiatry. Publicado em: 2021-06
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6. Predictors of gaming disorder in children and adolescents: a school-based study
Objective: To determine whether psychiatric and gaming pattern variables are associated with gaming disorder in a school-based sample. Methods: We analyzed data from the Brazilian High-Risk Cohort for Psychiatric Disorders, a community sample aged 10 to 18, using questionnaires on gaming use patterns. We applied the Gaming Addiction Scale to diagnose gamin
Braz. J. Psychiatry. Publicado em: 2021-06
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7. DEATH GAMES AND THE PERSISTENCE OF MEMORY: J. G. BALLARD’S WORLD WAR II FICTIONS
Abstract This article is a discussion of J. G. Ballard’s (semi-)autobiographical war narratives, with a focus on the different textual strategies and processes of signification Ballard employs from his avant-garde novel The Atrocity Exhibition (1970) to the feverish fictional account of his time in World War II China in “The Dead Time” (1977) and Empir
Ilha Desterro. Publicado em: 2021-04
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8. Evaluation of serum levels of C-reactive protein, D-Dimer and Autologous Serum Skin Test in patients with Chronic Spontaneous Urticaria in a Brazilian tertiary center : a cross-sectional study,
Abstract Background: The pathophysiology of urticaria is still poorly understood. Recent studies demonstrate that the activation of coagulation is correlated with the clinical activity of Chronic Spontaneous Urticaria. Coagulation and inflammation are strongly linked. Objectives: To correlate the severity and activity of Chronic Spontaneous Urticaria with
An. Bras. Dermatol.. Publicado em: 2021-03
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9. The Use of Exergames in the Neurorehabilitation of People with Parkinson Disease: The Impact on Daily Life
Abstract Introduction Parkinson disease (PD) is a progressive degeneration characterized by motor disorders, such as tremor, bradykinesia, stiffness and postural instability. Objective To evaluate the independence, confidence and balance in the development of daily activities in patients with PD before and after rehabilitation. Methods A descriptive, retr
Int. Arch. Otorhinolaryngol.. Publicado em: 2021-01
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10. Games and Gamification
Resumo Introdução A hipertensão arterial e o diabetes mellitus são enfermidades crônicas que necessitam de cuidados contínuos e uso adequado de medicamentos para seu efetivo controle. A estrutura existente nas farmácias influencia no acesso, dispensação e armazenamento dos medicamentos e interfere na qualidade final da atenção. Objetivo Avaliar
Rev. bras. linguist. apl.. Publicado em: 2020-12
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11. Interfacial Stress and Bond Strength of Bulk-Fill or Conventional Composite Resins to Dentin in Class II Restorations
Resumo O objetivo foi avaliar a resistência de união à microtração (RUμT) à dentina e o estresse interfacial em cavidades classe II restauradas com resina composta de incremento único ou convencional e as interfaces marginais. Cavidades classe II na face mesial, com margem gengival em dentina, foram confeccionadas em 72 terceiros molares, sendo divid
Braz. Dent. J.. Publicado em: 2020-09
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12. Serious games para educação em higiene bucal infantil: uma revisão integrativa e a busca de aplicativos
Resumo O objetivo deste artigo é realizar uma revisão integrativa sobre as publicações que abordam o uso de serious games voltados para educação em higiene bucal infantil e uma busca dos aplicativos disponíveis com esse mesmo fim. Foi conduzida uma revisão integrativa pareada nas bases de dados IBECS, LILACS, SCIENCE DIRECT, SciELO, PUBMED, SCOPUS, M
Ciênc. saúde coletiva. Publicado em: 2020-08