Computer Learning
Mostrando 13-24 de 422 artigos, teses e dissertações.
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13. Efeitos do uso de diferentes tecnologias educacionais na aprendizagem conceitual sobre o sistema miofuncional orofacial
RESUMO Objetivo Comparar três métodos de aprendizagem sobre anatomia e fisiologia do sistema miofuncional orofacial, sendo dois interativos (uso de softwares educacionais) e um tradicional, quanto à aprendizagem conceitual de estudantes de graduação em Fonoaudiologia. Métodos Participaram 36 estudantes do segundo ano, alocados randomicamente em grupo
Audiol., Commun. Res.. Publicado em: 09/05/2019
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14. Diseño y Evaluación de una Trayectoria Hipotética de Aprendizaje para Intervalos de Confianza basada en Simulación y Datos Reales
Abstract This article discusses the design of a hypothetical learning trajectory to introduce the confidence intervals in a basic university course, from an informal perspective based on the use of data obtained from surveys and samples simulation. The trajectory consists of four activities and was evaluated as part of a first improvement cycle with a group
Bolema. Publicado em: 2019-04
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15. Learning from mistakes: analyzing incidents in a neonatal care unit
RESUMO Objetivo: analisar os incidentes notificados em uma unidade de cuidados neonatais. Método: estudo quantitativo, transversal e retrospectivo, com amostra de 34 recém-nascidos. A coleta dos dados ocorreu mediante preenchimento de formulário estruturado, composto por duas partes: características sociodemográficas/clínicas dos recém-nascidos, e c
Rev. Latino-Am. Enfermagem. Publicado em: 04/02/2019
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16. ENHANCE KNOWLEDGE COMMUNICATION AND LEARNING: A SURPRISE PARADOX
Abstract Human-computer interface is a pivotal factor that can promote or deter the effectiveness of Web-based knowledge communication. There is abundant research that strain to improve interfaces by considering user needs through usability studies; however, few researches consider the incorporation of automatic brain mechanisms in order to improve knowledge
JISTEM J.Inf.Syst. Technol. Manag.. Publicado em: 13/12/2018
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17. Behavior and illusions: a model to study superstition in a participant replacement experiment
Abstract The notion of superstitious behavior can provide a basic background for understanding such notions as illusions and beliefs. The present study investigated the social mechanism of the transmission of superstitious behavior in an experiment that utilized participant replacement. The sample was composed of a total of 38 participants. Participants perf
Psicol. Reflex. Crit.. Publicado em: 06/08/2018
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18. GLASSPANACEA: UM SOFTWARE EFICIENTE PARA A FORMULAÇÃO DE MATERIAIS CERÂMICOS
GlassPanacea is an efficient software tool that combines several attractive technical features with ease of use. Its configuration leads to the intuitive handling and learning with accurate results, providing the users with flexibility in the selection of suitable chemicals for the formulation of glassy, partially glassy or crystalline ceramic materials, as
Quím. Nova. Publicado em: 2018-04
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19. MOOCS PARA O ENSINO DE LÍNGUAS: UM ESTUDO EM CALL DESDE UMA PERSPECTIVA CONECTIVISTA
RESUMO Com o aumento da oferta na rede mundial de computadores dos chamados Cursos On-line Massivos e Abertos, mais conhecidos por seu acrônimo em inglês MOOCs (Massive Online Open Courses), cria-se a necessidade de que se pesquise de maneira mais aprofundada sua dinâmica, sua pedagogia e sua estrutura a fim de que se possa estabelecer um juízo sobre as
Alfa, rev. linguíst. (São José Rio Preto). Publicado em: 2018-03
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20. CASOS INVESTIGATIVOS PARA A PROMOÇÃO DA CSCL NO ENSINO SUPERIOR DE QUÍMICA
This paper addresses a didactic activity based on computer-supported collaborative learning (CSCL) principles applied to a scientific communication course offered to undergraduate chemistry students. We investigated the dynamics of interactions among the students within the groups focusing on skills of conversation described in the Collaborative Learning Mod
Quím. Nova. Publicado em: 2017-09
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21. Self-regulated learning in higher education: strategies adopted by computer programming students when supported by the SimProgramming approach
Abstract The goal of the SimProgramming approach is to help students overcome their learning difficulties in the transition from entry-level to advanced computer programming, developing an appropriate set of learning strategies. We implemented it at the University of Trás-os-Montes e Alto Douro (Portugal), in two courses (PM3 and PM4) of the bachelor progra
Prod.. Publicado em: 27/07/2017
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22. Distance learning for training business game tutors
Abstract This work is the result of research that proposes the incorporation of Distance Learning into a Business Game as a strategy to enhance tutor training, considering entrepreneurship difficulties faced by public school teachers. Part of the problem could be attributed to subject type, because, in general, it is not common to find entrepreneurship on sc
Prod.. Publicado em: 24/07/2017
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23. The Skateboard Factory: a teaching case on discrete-event simulation
Abstract Real-life applications during the teaching process are a desirable practice in simulation education. However, access to real cases imposes some difficulty in implement such practice, especially when the classes are large. This paper presents a teaching case for a computer simulation course in a production engineering undergraduate program. The motiv
Prod.. Publicado em: 22/06/2017
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24. Temporal Resolution and Active Auditory Discrimination Skill in Vocal Musicians
Abstract Introduction Enhanced auditory perception in musicians is likely to result from auditory perceptual learning during several years of training and practice. Many studies have focused on biological processing of auditory stimuli among musicians. However, there is a lack of literature on temporal resolution and active auditory discrimination skills i
Int. Arch. Otorhinolaryngol.. Publicado em: 2016-12