VISUALIZATION OF THE BOUNDARY BETWEEN FLUIDS USING THE SPH METHOD AND THE MARCHING CUBES ALGORITHM / VISUALIZAÇÃO DA FRONTEIRA ENTRE FLUIDOS UTILIZANDO O MÉTODO SPH E O ALGORITMO DE MARCHING CUBES

AUTOR(ES)
DATA DE PUBLICAÇÃO

2009

RESUMO

In engineering and special effects for film and television, fluid modeling is frequently used to simulate natural phenomena, such as fire, explosions, smoke, water, and air. Basically, this modeling uses mesh-based methods, such as finite volumes and finite elements, or mesh-free methods based on particles, such as MPS and SPH. A common question among particle techniques is the problem of boundary between fluids, since there is no general and satisfactory solution available. The objective of this work is to propose a new technique for the visualization of the boundary between fluids using the SPH method (Smoothed-particle Hydrodynamics) and the Marching Cubes algorithm. Tests are made to investigate the computational costs involved in the generation and rendering of the boundary mesh.

ASSUNTO(S)

sph sph fluid simulation simulacao de fluidos

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